Immersive Technology Andragogy  

Some of the content we cover in the Bootcamp:

Instructional Design in Content Creation

The method of delivery in higher education has changed dramatically over the past few decades as instructional design practices have been researched, shared, and implemented. Models and concepts like Analyze, Design, Development, Implementation, and Evaluate (ADDIE) Substitution Augmented Modification Redefinition (SAMR), and Technological Pedagogical and Content Knowledge (TPACK) are important to understand as we consider how to best help students learn. For more information on additional IDT models, please visit this lib guide page: https://stcloudstate.libapps.com/libguides/admin_c.php?g=1123458&p=8386704
The integration of immersive technologies into the classroom also requires a revisiting of the understanding of student learning. In the bootcamp, different instructional design concepts are explored and the digital expansion of Bloom’s Taxonomy is consider, as preparation for our didactical application of AR projects.

Gamification

Gamification of teaching and learning processes has been an increasing trend in the past decade. With smartphones and tablets becoming ubiquitous in the classroom, apps like Socrative and Kahoot have provided instructors with opportunities to engage students in novel ways and increase students’ engagement in the learning process.

Gamification, in the context of immersive reality, refers to the use of game-like elements and mechanics to enhance the user experience and engagement in virtual or augmented reality applications. It involves incorporating gaming elements into non-gaming contexts to motivate and encourage users to participate actively and achieve specific goals.

When applied to immersive reality technologies like virtual reality (VR) and augmented reality (AR), gamification aims to make the experience more interactive, enjoyable, and rewarding. By leveraging the principles of game design, developers can create more compelling and immersive experiences that capture users’ attention and keep them engaged for longer periods.

Digital and Immersive Storytelling

Understanding the concept of digital storytelling, like gamification and knowledge on Instructional Design models, can help shape the immersive experience. For example, an AR experience that gamifies some learning activities will be most effective when it utilizes a story. Knowing some basic concepts about digital storytelling can contribute to the success of your immersive project, enhance students’ satisfaction and engagement, and improve learning outcomes.

Open Educational Resources (OER)

More info to come